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	<title>David Beck&#039;s Blog &#187; Bubble Burster</title>
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	<link>http://davidbeckblog.com</link>
	<description>The ramblings of an obsessed programmer</description>
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		<title>Early iPhone App Sales</title>
		<link>http://davidbeckblog.com/2009/10/early-iphone-app-sales/</link>
		<comments>http://davidbeckblog.com/2009/10/early-iphone-app-sales/#comments</comments>
		<pubDate>Mon, 05 Oct 2009 16:33:55 +0000</pubDate>
		<dc:creator>David Beck</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[App Store]]></category>
		<category><![CDATA[Bubble Burster]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Marketing]]></category>

		<guid isPermaLink="false">http://davidbeckblog.com/?p=104</guid>
		<description><![CDATA[It has been about a month now since Bubble Burster was released to the App Store and early sales are not promising. Before I launched Bubble Burster, I did a lot of research into marketing and sales of iPhone Apps and I found very little information. Most of what is available in terms of sales [...]]]></description>
			<content:encoded><![CDATA[<p>It has been about a month now since <a href="http://bubble.davidbeckblog.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/bubble.davidbeckblog.com/?referer=');">Bubble Burster</a> was released to the App Store and early sales are not promising. Before I launched Bubble Burster, I did a lot of research into marketing and sales of iPhone Apps and I found very little information. Most of what is available in terms of sales numbers is from big companies with apps in the top 100, and almost no data from your average app developer.<br />
<span id="more-104"></span><br />
The hard truth is that in it&#8217;s first month, Bubble Burster sold only 6 copies. 2 were to my friends. At $.99 that means I earned $4.20 after Apple&#8217;s cut. Pretty bad for something that took me months to develop. Especially when you consider I spent $99 on the developer program to publish it in the first place. In other words, I am not quitting my day job.</p>
<p>I can&#8217;t say I am too surprised by the low turn out. My low end estimate was a little higher though, at $20 in the first month. I knew going in that there were 75,000 apps (well 80,000 by the time it actually released) on the store already, and that because the only ones visible to most people were the ones in the top 20 and you couldn&#8217;t get there unless you sold a lot of copies and you couldn&#8217;t sell very many unless you were in the top 20.</p>
<p>To combat the problem of visibility I used some advertising promotions I had been saving. Google gave me $100 ad credit to sign up for AdWords and my hosting company, <a href="http://www.lunarpages.com/id/davbeck" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.lunarpages.com/id/davbeck?referer=');">LunarPages</a>, gave me a $25 credit for FaceBook. Unfortunately, those have not been very successful and I think I will pull them when the promotions run out.</p>
<p>One thing that is often suggested is to make a &#8220;lite&#8221; version of your app for free. I am working on this right now. It is difficult for me as a programmer to create a lite version because it means taking functions out that I have spent a lot of time putting in. When it is finished, the lite version will have all the functionality of the full version but will cut the player off when they score more than 50 points. A score that takes a while to accomplish.</p>
<p>The other suggestion is to get blogs like <a href="http://toucharcade.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/toucharcade.com/?referer=');">Touch Arcade</a> to review your app. I plan to do this once I have released the lite version. Even still, most people don&#8217;t read these specialized blogs.</p>
<p>The original plan was to introduce what I had for $.99 and then, once I had updated the game with more features like saving score and games, I would raise the price to $1.99. I advertised that it was $.99 for &#8220;a limited time&#8221;. Well a few days ago I upped the price as planed when Apple approved version 1.2. So far no one has made a purchase at the new price, but that is not necessarily any different from when it was at $.99. We will se if I can make 3 sales next month to match the income (if you can call it that) of the app at $.99.</p>
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		<title>Bubble Burster website now live</title>
		<link>http://davidbeckblog.com/2009/09/bubble-burster-website-now-live/</link>
		<comments>http://davidbeckblog.com/2009/09/bubble-burster-website-now-live/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 21:33:58 +0000</pubDate>
		<dc:creator>David Beck</dc:creator>
				<category><![CDATA[Web Development]]></category>
		<category><![CDATA[Bubble Burster]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[WordPress]]></category>

		<guid isPermaLink="false">http://davidbeckblog.com/?p=98</guid>
		<description><![CDATA[I finished up the Bubble Burster website today. You can find it at bubble.davidbeckblog.com. I built it with WordPress (same as this site) but I made the theme myself and wrote and edited several plugins to get it just right. I use to make sites by hand using PHP. I always figured any prebuilt package would [...]]]></description>
			<content:encoded><![CDATA[<p>I finished up the Bubble Burster website today. You can find it at <a href="http://bubble.davidbeckblog.com" onclick="pageTracker._trackPageview('/outgoing/bubble.davidbeckblog.com?referer=');">bubble.davidbeckblog.com</a>. I built it with WordPress (same as this site) but I made the theme myself and wrote and edited several plugins to get it just right.<br />
<span id="more-98"></span><br />
I use to make sites by hand using PHP. I always figured any prebuilt package would take you longer to learn the custom weirdness of the system that it would be quicker to do it yourself. But with wordpress, it is done so well that that isn&#8217;t really the truth. I plan to make all my sites with it from now on.</p>
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